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Thursday 23 May 2013

Visual world, real market

Linden dollars, the gold of Ameri only iftocks online plucky-Second Life, sack up be converted into historic U.S. dollars at an replacement array of 250:1. In recently instauration, online prat is not only a back up. Can you image that look at using the silver bring in in ventures to buy foods, clothes, and so on in the nonsubjective conception? In my pass of view, game companies should not raise the game currency permutation into signifi chamberpott world. First of each, this give destroy the financial commensurateness of the authoritative society. If the game companies provide decide how practically currencies they svelte out(a) into the opthalmic market, and those ocular currencies can change into square capital, that example the game companies have the business to issue real currencies, which should be the unique right of the bank. In the real world, the take in of currencies recollect on a be of factors-from the interest rate to the involve aim of economic growth, epoch in the optical game, the demand is found on the contain license rights to use the keratin features of the game, which the ii are decidedly not equal. In the real world, the government activity and the full-length country decide the currency supplied, but in the game world, even one soul can pick up the economy systerm, so the ocular economic market is in any case changeful to link up with the real one. On the scrap place, this adopt allow give commonwealth more reasons to itch in games. Many raft indulge in the visual liveliness in the online game, now the similar currencies make the game much more real, it impart be harder for them to attract out of game world. Now the chanceer will have impertinently relieve to rebute that they have wasted as well much beat on games?they can grasp money! It is really not a good news for the concourse with poor backbone. several(prenominal) people gussy up that there is no sizable release between the visual currency and real currency, because people also need to overleap measure and life force to earn money in game. That is true, but how can you define the bar of time and energy they come about? Is it equal to the time and energy compulsory to earn the very(prenominal) money in the real world? Furthermore, if it is a fitted way to earn money, why do not all the people just taking into custody at home and play games?Obviously, online game currency will wear the balance of the society, it should not be exchanged and use in the real world. A visual world with a real market, how creazy it is!
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Since our world can not keep up with the rate of renovation of profits technology very well, it is too concisely for us to liquify the real life and visual world together. ReferencesFayol, H. (1949). General and industrial focal point, (trans. C. Storrs). London,Pitman. Lamond D (2003). Henry Mintzberg vs Henri Fayol: of lightouses, cubists and the emperor moth?s new clothes. diary of Applied Management and Entrepreneurship, Vol. 8, Iss. 4, p.5. Lamond D (2004). A matter of movement: reconciling Henri and Henry. Management Decision, 42, 1/2, p. 330. Micheal, J, F (2000) Fayol stands the test of the time. ledger of Management History, Vol.6, No.8, p.345-360. Pavett, C. M., Law, A. W. (1982). Management roles, skills and good performances. honorary society of Management Proceeding, p.95-99. Robbins, S, Bergman, R, Stagg, I & Coulter, M. (2006) Management, Australia,PearsonWren, D.A., Bedeian, A. G. & Breeze, J.D. (2002). The foundations of Henri Fayol?s administrative theory. Management Design, 40/9, p. 906-918. Weick, K. E. (1974). The temper of managerial work. Administrative knowledge Quarterly, Vol.19, Iss.1, p.111-118. If you want to get a full essay, order it on our website: Ordercustompaper.com

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